Yoohoo! I’m happy to announce that There Will Be Ink is complete. ish! All of the game’s features are in place, the campaign finished, and it feels more or less, I think, like a complete game. There is still some polishing and tuning I’d like to do, but version 1.0 will pro-0-o-o-bably arrive in March. […]
TWBI
There Will Be Ink – Beta 9 – Heroes, Mountain Biome, Night Missions
Hello there! There Will Be Ink, Beta 9, is live now on Steam and itch. There are some neat new features this time around, which I cover in a little more detail below. Check out the full change list at the end of the post for some smaller additions, changes, and fixes. TWBI is also […]
There Will Be Ink – Beta 8.1 – Mod Support
Happy Holidays, Billies! The main focus of this update is mod support. In order to add this, I had to reengineer a pretty big chunk of the game. I’m not sure why I thought it would take any less time than it did, but, as these things go, of course it did not! I’ve hopefully […]
There Will Be Ink – Beta 8 – Procedural Campaigns
Hello! This appears once again to be the biggest update yet for There Will Be Ink*. The standout feature this time around, aside, of course, from the snowy pine pictured above, is the new procedural campaign generator, which I’ll get into in more detail below. Other notable features include reworked menu and campaign page layouts, […]
There Will Be Ink – Beta 7.1 – Map Generator 2.0, Weather, Procedural Rivers
Hello! Time for another There Will Be Ink update. The main new feature this time around is the reworked Quick Battle page and the brand new underlying Map Generator. The old Quick Battle page was pretty limited, offering options only for tree & cover density, which river to use, and which buildings/units to include, and […]
There Will Be Ink – Beta 6.1.1
Hello! Here is a smaller update with some bug fixes and a bit of tank balancing and enhancing. Tanks were previously pretty OP vs. infantry. I’ve balanced things out by reducing the blast radius of tank shell explosions. This change has the added bonus of making tank combat more interesting by requiring a more tactical […]
There Will Be Ink – Beta 6.1 – Jolly Edition 2020
Hello there! I hope everyone is well. I didn’t realize how much had changed since beta 6.0 until I put it all together in the list below. It turns out there are a good many things! Two of the biggest changes, pathfinding and a new dynamic stat system, are not very exciting from a gameplay […]
There Will Be Ink – Beta 6.0 – Tanks!
Hello, friends! There is a new build out today for There Will Be Ink. Beta 6, let’s call it. It is a big one! There are tanks, new missions, reworked controls, a new game engine, AI and UI improvements, many enhancements and fixes, and much more. Before I jump into the details of the update, […]
There Will Be Ink – Beta 5.0.3 – Qualitah Update

Hey there, Billies! There is a new There Will Be Ink update out today, featuring mostly some quality-of-life updates. I was going to hold off until beta 5.1, which will feature Act II of the campaign (8 more missions), but I got a bit carried away and just about every new level has a new […]
There Will Be Ink – Beta 4.3, “Hopeful Edition” – 8-Player, 8K
Oh hey there! I hope you are well. I’m calling this version of the game “There Will Be Ink: Hopeful Edition”, because it’s not likely that anyone is going to be able to take advantage of 8-player local multiplayer during these pandemic times, but I’m hopeful that won’t be the case for too long a […]