Heyo! There Will Be Ink just got a little more arcade-y! …if you’re into that sort of thing. I’ve revamped the game’s Arcade Mode and added a game mode toggle right on the Missions page instead of having to dig through the options menu to change it. The default game mode is still “Sim”, […]
There Will Be Ink
There Will Be Ink – 1.0.1.0 – Fixes, Balance, Tactical Mode Additions
Ahoy mateys! I’ve got a bunch of fixes for this update, as well as some tweaks and additions. The player base has jumped in part thanks to pirates, arr, which at least leads to people breaking things in new and interesting ways, which in turn results in more (anonymous) crash reports when something goes wrong. […]
There Will Be Ink – *1.0*
Hello, friends! There Will Be Ink is now officially out of Early Access! It feels long-overdue and at the same time a bit surreal for me. My goal setting out with TWBI was to make a simple game from start to finish over a few months (hah!) in order to get a better understanding of […]
There Will Be Ink – Release Date, New Trailer, Demo
Hello there, Billy! There Will Be Ink is coming out of Early Access on Friday, March 10th (2023, in case that needs specifying)! Here is a new release trailer for the game: There is also now a demo version of the game, allowing you to play the first 8 mission of the main campaign, […]
There Will Be Ink – Beta 9.3 – Complete-ish Edition!
Yoohoo! I’m happy to announce that There Will Be Ink is complete. ish! All of the game’s features are in place, the campaign finished, and it feels more or less, I think, like a complete game. There is still some polishing and tuning I’d like to do, but version 1.0 will pro-0-o-o-bably arrive in March. […]
There Will Be Ink – Beta 9.2 – Tactical Mode, Victory Screen
Hey! This update introduces a new “Tactical Mode”, which makes available a series of tooltips when the game is paused that give you more information about units, buildings, and cover. This is part of an effort to make some of the game’s mechanics more transparent. There is also a new victory screen that shows up […]
There Will Be Ink – Beta 9.1 – Fallen Comrades, New Missions, Skiing, QoL
Hey there! Beta 9.1 is now live. This update focuses on several quality-of-life adjustments, new missions, and the new “Fallen Comrades” page, to honor heroes killed in battle. TWBI is also 20% off on Steam during the Summer Sale! Fallen Comrades The Fallen Comrades page can be accessed from the “Campaign” menu. It displays a […]
There Will Be Ink – Beta 9 – Heroes, Mountain Biome, Night Missions
Hello there! There Will Be Ink, Beta 9, is live now on Steam and itch. There are some neat new features this time around, which I cover in a little more detail below. Check out the full change list at the end of the post for some smaller additions, changes, and fixes. TWBI is also […]
There Will Be Ink – Beta 8.1 – Mod Support
Happy Holidays, Billies! The main focus of this update is mod support. In order to add this, I had to reengineer a pretty big chunk of the game. I’m not sure why I thought it would take any less time than it did, but, as these things go, of course it did not! I’ve hopefully […]
There Will Be Ink – Beta 8 – Procedural Campaigns
Hello! This appears once again to be the biggest update yet for There Will Be Ink*. The standout feature this time around, aside, of course, from the snowy pine pictured above, is the new procedural campaign generator, which I’ll get into in more detail below. Other notable features include reworked menu and campaign page layouts, […]