Yoohoo! I’m happy to announce that There Will Be Ink is complete. ish! All of the game’s features are in place, the campaign finished, and it feels more or less, I think, like a complete game. There is still some polishing and tuning I’d like to do, but version 1.0 will pro-0-o-o-bably arrive in March. […]
There Will Be Ink
There Will Be Ink – Beta 9.2 – Tactical Mode, Victory Screen
Hey! This update introduces a new “Tactical Mode”, which makes available a series of tooltips when the game is paused that give you more information about units, buildings, and cover. This is part of an effort to make some of the game’s mechanics more transparent. There is also a new victory screen that shows up […]
There Will Be Ink – Beta 9.1 – Fallen Comrades, New Missions, Skiing, QoL
Hey there! Beta 9.1 is now live. This update focuses on several quality-of-life adjustments, new missions, and the new “Fallen Comrades” page, to honor heroes killed in battle. TWBI is also 20% off on Steam during the Summer Sale! Fallen Comrades The Fallen Comrades page can be accessed from the “Campaign” menu. It displays a […]
There Will Be Ink – Beta 9 – Heroes, Mountain Biome, Night Missions
Hello there! There Will Be Ink, Beta 9, is live now on Steam and itch. There are some neat new features this time around, which I cover in a little more detail below. Check out the full change list at the end of the post for some smaller additions, changes, and fixes. TWBI is also […]
There Will Be Ink – Beta 8.1 – Mod Support
Happy Holidays, Billies! The main focus of this update is mod support. In order to add this, I had to reengineer a pretty big chunk of the game. I’m not sure why I thought it would take any less time than it did, but, as these things go, of course it did not! I’ve hopefully […]
There Will Be Ink – Beta 8 – Procedural Campaigns
Hello! This appears once again to be the biggest update yet for There Will Be Ink*. The standout feature this time around, aside, of course, from the snowy pine pictured above, is the new procedural campaign generator, which I’ll get into in more detail below. Other notable features include reworked menu and campaign page layouts, […]
There Will Be Ink – Beta 7.1 – Map Generator 2.0, Weather, Procedural Rivers
Hello! Time for another There Will Be Ink update. The main new feature this time around is the reworked Quick Battle page and the brand new underlying Map Generator. The old Quick Battle page was pretty limited, offering options only for tree & cover density, which river to use, and which buildings/units to include, and […]
There Will Be Ink – Beta 7 – AI, Squads, Cover, Suppression, Boss, User Profiles
Hello there! Where do the months go? This might be There Will Be Ink’s biggest update yet, it turns out, and it includes some new mechanics and the reworking of some old ones. Act II of the main campaign is finally wrapped up and throws a new boss fight at you. I have some big […]
There Will Be Ink – Beta 6.1.1
Hello! Here is a smaller update with some bug fixes and a bit of tank balancing and enhancing. Tanks were previously pretty OP vs. infantry. I’ve balanced things out by reducing the blast radius of tank shell explosions. This change has the added bonus of making tank combat more interesting by requiring a more tactical […]
There Will Be Ink – Beta 6.1 – Jolly Edition 2020
Hello there! I hope everyone is well. I didn’t realize how much had changed since beta 6.0 until I put it all together in the list below. It turns out there are a good many things! Two of the biggest changes, pathfinding and a new dynamic stat system, are not very exciting from a gameplay […]